Honeycomb: The World Beyond Biomes & Zones of Sota7
The four zones
| Zone | Risk | Terrain | Life |
|---|---|---|---|
| The Valley | Low risk. Recommended for initial orientation. | Marshland, groves and dense forest; shallow waterways, branching channels and ground-level nesting sites. | Rich and readable. Most animals are more curious than aggressive; marshy sections hold species found nowhere else. |
| The Headlands | Moderate to high risk. Proceed with preparation. | Stone formations, constructed remnants, canyon passages and alternating elevation. | More assertive predators and more exotic flora. The bulk of Sota7's surface area and most of its research yield. |
| The Pass | High risk. End-of-progression zone. | Small but dense, between the uplands and more extreme ecological pockets. | Fewer, more specialised species tied to late-game systems, including hybrids not available anywhere else. |
| Aquatic zone | Under active survey. | Shorelines and coastal crossings that link the three land zones, plus at least one fully submerged area. | Transitional species influenced by neighbouring biomes. The rebreather extends underwater time. |
From the Zone Classification survey log:
The Valley: named species
Lucuma Camilla, Wild Green Zuma, Gum Nibis, Scorchweaver, Sunbeam Lumus, Sweet Tarax, Ice Bonebell. Source: Zone Classification log (4 Aug 2026) and Field Survey Log #2 (11 Aug 2026).
The Headlands: named species
Imperial Strider, Bronze Wox, Woodback Tortoise, Flux Beetle, Green Naga, Ebony Linter, Cobalt Sargent. Source: Zone Classification log (4 Aug 2026) and Field Survey Log #3 (25 Aug 2026).
The Pass: named species
Azurite Lonebid, Thessalika Nango, Skittertail, Earth Filoy, Prism Nut, Noon Nillow. Source: Zone Classification log (4 Aug 2026) and Field Survey Log #4 (3 Sep 2026).
Full entries are on the animals and plants pages.
Named places
| Place | What is there | Source |
|---|---|---|
| Landing pod site | Where the game starts. The map pre-marks resources EON scanned from orbit; titanium and copper are close by. | Gamescom 2025 interview; Steam forum developer reply |
| Red Forest | Part of the Valley where Ice Bonebell grows near predator nests. | Field Survey Log #2 |
| Waterfall door | A door behind a waterfall, opened by placing a purple statue found under a giant skeleton to the north (Mystery Beacon quest). Sour Tarax grows inside. | Steam forum (Sep 2026) |
| Giant skeleton | Bones of a huge animal; the first contact with the vanished local civilisation, with a stone altar. | Gamescom 2025 interview; Steam forum |
| Volcano | In the middle of the map. Strider nests sit near it, and the civilisation's observatory is on top. | Steam forum; Gamescom 2025 interview |
| Grim Garden | Leaving it unlocks the hidden achievement 'Consider it an homage' (24.1%). | Steam achievement schema |
| Nenu Grove | Mangrove forest crossed with a Japanese garden around a giant waterfall; colder than it looks. | Devlog #6 (15 Jun 2023) |
| Ash Woods | Basalt pillars over volcanic sand, with surprisingly warm water. | Devlog #6 (15 Jun 2023) |
| Stem Sanctuary | Bamboo-like trees; predators avoid it, so prey animals gather there. | Devlog #6 (15 Jun 2023) |
Nenu Grove, Ash Woods and Stem Sanctuary are from a 2023 devlog; Frozen Way reworked the map several times before release, so treat those three as pre-release names.
Getting around
- Map and AR mode. The map marks resources EON scanned from orbit, and hovering a node inside the highlighted circle shows how much is left. AR mode highlights what you are looking for.
- Follow the pink flowers. Alidove found they lead down side paths in the dark to hidden resources. Question marks also appear near points of interest.
- The unstuck button works as a free trip back to your pod or base, even when you are over-encumbered.
- Hoverboard and buggy. The hoverboard is quick on flat ground but throws you off on rocks. The hover buggy comes from the garage module. See the vehicles guide.
- Relay antennas connect outposts and act as fast-travel points later in the game (Kekbur Gamescom 2026 interview).
Biomes FAQ
How many biomes does Honeycomb: The World Beyond have?
Frozen Way splits Sota7 into four zones: the Valley, the Headlands, The Pass and an aquatic zone. The number of biomes inside them has two answers from the same product owner: 12 biomes, per Frozen Way product owner Szymon Szymaniak-Gnaś at Gamescom 2026 (Kekbur interview), and 'eight or nine' biomes, per the same product owner at Gamescom 2025 (GadarolTV interview).
Is there fast travel?
Yes, later. Relay antennas you build across the world move resources, power and water between bases and double as fast-travel points. Early on, the unstuck button sends you back to your landing pod or base in a few seconds with no penalty.
Where should I go after the Valley?
The Headlands. Frozen Way calls it the bulk of the surface and of the research, with more aggressive predators. The Pass is the end-of-progression zone.